Toram Online is a fun game, I and many more really enjoy it, and I would love to see more people play it and enjoy it as much as I do. I just hope this Toram Online Ultimate Guide could teach you a thing or two.
Allocating a lot of skill points into the blacksmith tree will leave you shorter on skill points then other builds designed for getting the most damage out of them, so this is why i feel level 4 skills are vital to help speed up levelling but also to not be as much of a burden on your party members. Toram Online Database Bahasa Indonesia. Jelajahi data monster, equip, crysta, tools dan berita toram lainnya disini. This should give you a new menu item called 'Use EX Skills' under Menu, Character, Skills to process your loots. Exp Guide Level 25 - The Bitter Nut and Nisel Wood Quests give you 25k Exp and 10k Exp. Hunt Shell Mask at Nisel Mountain and collect as many Bitter Nut and Nisel Wood as you can, then take them to Sofya to turn them in. Credit to Agro, a ToramOnline forum user. Weapon Skills, Buff Skills, Assist Skills, Other Skills.
Level Up
All monsters give certain number of exp but not all of them gave the same amount. To know what's the best to kill without wasting any more time, first, find a monster at least 2 level lower from yours. The nearer the amount to your level, the better! You've killed the monsters but the exp was not satisfying? There's still another tip. Find a hard to kill monster since they usually give tons of exp or just run a boss fight. Don't worry, you could use mercenary or ask a friends to help you kill them so you won't just waste your thumb spamming the action button.
Physical Skill Max Range: 2m One-Handed 3m Two-Handed Strongly hit the target in rapid motion. Critical Rate +25% when this skill is activated.
Complete side quests
When you will go to a city, you will definitely find a lot of new NPCs, most of them with side quests ready for you to accept. These side quests can give you various types of rewards, from EXP to items.
Weapons
Toram Online begins by offering the player six types of weapons. A player is given a choice of Halberd, One Handed Sword, Bow, Staff, Katana, and Knuckles/Fists at the beginning of the game. As the player ventures further into the game more weapons become available to them.
Toram Online Spina Farming
In toram online there are 2 things that we will always needed. First is spina (we need it to buy in game stuff) and the second is Exp (we won’t need it when we maxed our level,tho).when we wanna start we need to prepare 1 special character for farming (farmer).most of people use “Mage” class for this purpose, because mage has huge AOE skill “storm”. When we already have mage with storm skill (minimum lv 70 to unlock L3 skill tree). We won’t take long to get Spina or Exp. Or, you can choose toBuy CheapToram Online Spinavia reliable game store mmoam.com, cheap, safe, fast, 24/7 & best service.
This popular RPG hitting 10 million downloads worldwide! Do you want to experience it? Follow us Toram Online Guide, let us do a great help to enhance your adventure!
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Skill List: Magic
Available with all weapons
Element
Weapon Dependent
Combo start
Yes
Range
12
Description
Shoot small magic arrows. The arrows increase as the skill levels up.
When equipping a Staff:
•Magic: Arrows gain +25 Power(+0.25 Skill Multiplier)
When equipping a Magic Device:
•Magic: Arrows Hit count increases +2
Staff Bonus overrides Magic Device Bonus
Power +25
Boost the Number of Attacks
Extras
Weapon:
Level:
Cast Speed:
Chain Cast buff is active:
Available with all weapons
Element
Weapon Dependent
Combo start
Yes
Range
8
Description
Drop a large magic javelin on the target.Chance to inflict a status ailment.The status ailment depends on the Element awakened.
•Neutral: [Flinch]
•Fire: [Ignite]
•Water: [Freeze]
•Wind: [Blind]
•Earth: [Slow]
•Light: [Dizzy]
•Dark: [Fear]
•Ailment Chance grows by 7.5% per level(Maximum of 75% on level 10)
•Ailment Duration is 2 seconds for [Flinch], and 10 seconds for everything else
When equipping a staff:
•Magic: javelin gains +50 Power(+0.5 Skill Multiplier)
When equipping a Magic Device:
•Ailment chance increases 25%
Staff Bonus overrides Magic Device Bonus
Power +50
Status ailment rate +25%
Extras
Weapon:
Main Weapon's element:
Level:
Chain Cast buff is active:
Available with all weapons
Element
Weapon Dependent
Combo start
Yes
Range
14
Description
Shoot magic lances one after another. The lances inceases as the skill levels up. Chance to inflict [Stop] on the target.
•Chances of inflicting [Stop] is 10% and then +2% per skill level(Maximum of 30% on level 10)
•Ailment Duration and Resistance is 10 seconds
When equipping a Staff:
•Magic: Lances gain a Skill Multiplier bonus of 1.5(150 Power) + INT*0.002
•Magic: Lances [Stop] chance is tripled
When equipping a Magic Device:
•Magic: Lances gain a Skill Multiplier Bonus of INT*0.002
•Magic: Lances Hit Count increase +1
•Magic: Lances [Stop] chance is tripled
Staff Bonus overrides Magic Device Bonus
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Power +50, 3x Stop rate
Boost the Number of Attacks (+1), 3x Stop rate
Extras
Weapon:
Level:
Cast Speed:
Chain Cast buff is active:
Available with all weapons
Element
Weapon Dependent
Combo start
Yes
Range
0
Description
Attack enemies around you with a shock wave. Halves MP cost of the next skill. The effect will become weak if you consecutively use this skill.
This skill can inflict [Tumble] on all targets it hits.
•Magic: Impact [Tumble] chance is 15% + 5% per skill level (Maximum of 65% on level 10)
•Magic: Impact Hit Range is 3m Player Epicenter(Around the player)
•Magic: Impact Cast Time is 2s/1s/0s, on levels 1/3/7, respectively
•Magic: Impact Buff halves the MP Cost of the next skill and rounds it up to the nearest 100
(e.g 300/2=150 =>200, 200/100=100 =>100)
•Magic: Impact will not apply any bonuses except for the MP Reduction when casted with the Magic: Impact Buff active
When equipping a Staff:
•Magic: Impact [Tumble] chance increases 25%
When equipping a Magic Device:
•Magic: Impact gains +250 Power(+2.5 Skill Multiplier)
Tumble rate +25%
Power +250
Extras
Weapon:
Level:
Cast Speed:
Chain Cast buff is active:
Available with all weapons
Element
Weapon Dependent
Combo start
Yes
Range
0
Description
Create magic wall at the feet. Deal damage and knockback enemies.
•Magic: Wall Hit Range on cast is 1.5m Player Epicenter (Around the player)
•Magic: Wall inflicts [Knockback]
•Magic: Wall Cast Time is 1 second
•Magic: Wall will always inflict [Knockback] if the caster is taking Aggro
•Magic: Wall Knockback Distance is 5m, halved for bosses
When equipping a Staff:
•Magic: Wall gains a Skill Multiplier bonus of +0.3(+30 Power)
When equipping a Magic Device:
•Magic: Wall Hit Range widens by 1m
Staff Bonus overrides Magic Device Bonus
•Magic: Wall is a Placed Skill, it cannot be affected by Concentrate, Long Range, and Short Range/Long Range Damage Multipliers
Power +30
Radius +1m
Extras
Skill Lv | Hit Count |
---|---|
1 | 5 |
2-3 | 6 |
4-5 | 7 |
6-7 | 8 |
8-9 | 9 |
10 | 10 |
Skill Lv | Radius |
---|---|
1 | 1.5 |
2-3 | 2 |
4-5 | 2.5 |
6-7 | 3 |
8-9 | 3.5 |
10 | 4 |
Available with all weapons
Element
Weapon Dependent
Combo start
Yes
Range
8
Description
Set off a blast by concentrating magic power. Chance to inflict a status ailment. The status ailment depends on the Element awakened.
•Neutral: [Flinch]
•Fire:[Ignite]
•Water:[Freeze]
•Wind:[Blind]
•Earth:[Slow]
•Light:[Dizzy]
•Dark:[Fear]
•Magic: Blast Cast Time is 4 seconds
•Hit Range is Floor-Target Epicenter (Centered on target enemy's position at the end of casting)
When equipping a Staff:
•Magic: Blast gains a Skill Multiplier Bonus of 1.5(+150 Power) + INT*0.002
When equipping a Magic Device:
•Magic: Blast gains a Skill Multiplier Bonus of INT*0.002
•Ailment Chance increases 50%
•Hit Range widens +2m
Staff Bonus overrides Magic Device Bonus
Power +100
Status ailment rate +50%. Radius +2m
Extras
Skill Lv | Magic Device | Other Weapon | ||
---|---|---|---|---|
Radius | Ailment | Radius | Ailment | |
1 | 5m | 55% | 3m | 5% |
2 | 5m | 60% | 3m | 10% |
3 | 5m | 65% | 3m | 15% |
4 | 5m | 70% | 3m | 20% |
5 | 5m | 75% | 3m | 25% |
6 | 7m | 80% | 4m | 30% |
7 | 7m | 85% | 4m | 35% |
8 | 7m | 90% | 4m | 40% |
9 | 7m | 95% | 4m | 45% |
10 | 7m | 100% | 4m | 50% |
Available with all weapons
Element
Weapon Dependent
Combo start
Yes
Range
8
Description
A magic to generate a storm. Enemies will be sucked into it. Strong monsters may not be sucked into it
•Magic: Storm deals 6 instances of damage at level 10
•All 6 instances of damage is calculated separately
•Enemies sucked are considered inflicted by Ailment:[Suction]
When equipping a Staff:
•Magic: Storm gains +30 Power(+0.3 Skill Multiplier)
When equipping a Magic Device:
•Magic: Storm radius widens by 2m
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Power +100
Radius +2m
Extras
- The size of the AoE is larger than Wall, however it does not last for as long.
- Base cast time is 1sec, and it is affected by CSPD.
Skill Lv | Hit Count | Staff Radius | MD Radius |
---|---|---|---|
1 | 1 | 1.75m | 3.75m |
2 | 2 | 1.75m | 3.75m |
3 | 2 | 1.75m | 3.75m |
4 | 3 | 2.75m | 4.75m |
5 | 3 | 2.75m | 4.75m |
6 | 4 | 2.75m | 4.75m |
7 | 4 | 2.75m | 4.75m |
8 | 5 | 3.75m | 5.75m |
9 | 5 | 3.75m | 5.75m |
10 | 6 | 3.75m | 5.75m |
Magic Device/Staff only
Neutral
Description
Get better at using magic weapons. ATK of staffs and Magic devices increase. At Lv8-10 adds 3% MATK for staff and magic device. For each level, adds 3% weapon attack on staff/magic device.
Only affects the Main weapon
Extras
Skill Lv | Bonus |
---|---|
1 - 2 | +1% |
3 - 7 | +2% |
8 - 10 | +3% |
Weapon Damage Increased
Skill Lv | Bonus |
---|---|
1 | 3% |
2 | 6% |
3 | 9% |
4 | 12% |
5 | 15% |
6 | 18% |
7 | 21% |
8 | 24% |
9 | 27% |
10 | 30% |
Available with all weapons
Element
Neutral
Combo start
No
Range
0
Description
Toram Online Smith Skill Guide
Restore MP by charging magic power.
•Restores 200 MP + 10 per Skill Level(maximum of 300)
When equipping a Staff:
•MP Charge Cast Time is reduced by half
When equipping a Magic Device:
•MP Charge Cast Time is reduced by a third
•MP Charge recovers +50 more MP
Staff bonus overrides Magic Device bonuses
MP Charge Cast Time can only be reduced when MP Charge is level 10
MP Charge Cast Time reduction per second is CSPD/1000
Charge time shortened
Charge time shortened a little. MP heal amount+50
Extras
Skill Lv | Staff | Magic Device | Other |
---|---|---|---|
1 - 5 | 4.5 sec | 6 sec | 9 sec |
6 - 10 | 3 sec | 4 sec | 6 sec |
MP Recovery
Skill Lv | Magic Device | Other |
---|---|---|
1 | +260 | +210 |
2 | +270 | +220 |
3 | +280 | +230 |
4 | +290 | +240 |
5 | +300 | +250 |
6 | +310 | +260 |
7 | +320 | +270 |
8 | +330 | +280 |
9 | +340 | +290 |
10 | +350 | +300 |
Available with all weapons
Neutral
Description
Efficiently cast magic. The Cast Time of skills from the Magic Skills tree used after casting Magic: Arrows decreases. If the skill does not have a Cast Time, the skill gains a motion speed boost.
•The Cast Time reduction of Chain Cast is multiplicative and not additive
Extras
Skill Lv | Cast/Motion Speed |
---|---|
1 | -5% |
2 | -10% |
3 | -15% |
4 | -20% |
5 | -25% |
6 | -30% |
7 | -35% |
8 | -40% |
9 | -45% |
10 | -50% |
Available with all weapons
Neutral
Description
Shoot magic wave if the target is out of range. Available from 5m or less away. The range extends up to 10m as the skill levels up.
•Power Wave inflicts Normal Attack Proration
•Power Wave applies AMPR
When equipping a Staff:
•Power Wave can be activated 2 meters further
•Power Wave Damage Penalty is reduced by 40%
When equipping a Magic Device:
•Power Wave Damage Penalty is reduced by 70%
•A negative penalty results to a boost
When equipping Dual Swords:
•Power Wave adds both Main/Sub Damage before applying penalties
•Penalty is spread evenly between all hits
Power Wave is disabled if Rampage is active
Power +40, Activation range +2m.
Power +70
Extras
- Power Wave deals 50% of auto-attack damage when using non-MD/Staff weapons.
- Power Wave deals 90% of auto-attack damage when using Staff.
- Power Wave deals 120% of auto-attack damage when using Magic Device.
Skill Lv | Staff | Other |
---|---|---|
1 | 7m | 5m |
2 - 3 | 8m | 6m |
4 - 5 | 9m | 7m |
6 - 7 | 10m | 8m |
8 - 9 | 11m | 9m |
10 | 12m | 10m |
Available with all weapons
Element
Neutral
Combo start
Yes
Range
12
Description
Super wide area of effect. Deal greater damage to enemies near the center. Cast Time is long and cannot be reduced by CSPD. Generate Aggro while casting.
Magic: Finale deals three instances of damage, each with their own ranges of 0.5m/4m/10m/, on the first/second/third hit respectively
When equipping a Staff:
•Magic: Finale gains a Multiplier Bonus of 10(+1000 Power) + Total INT/100 on its first hit
When equipping a Magic Device:
•Magic: Finale gains a Multiplier Bonus of Total INT/100 for the first hit
•Magic: Finale doubles the radius of the second hit
•Magic: Finale quadruples the radius of the third hit
Staff bonus overrides Magic Device bonuses
When casting Magic: Finale :
•Generate +100 Aggro on the main target per second, then generate the remaining Aggro on hit
•Aggro is not affected by Sneak Aggro Reduction
•Aggro is not affected by Aggro% Buffs(-Aggro%) or Debuffs(+Aggro%)
•CSPD reduces Aggro generation
•Aggro generated will not decrease nor increase when CSPD is negative
•Magic: Finale is unaffected by Concentrate, Long Range, and Short Range/Long Range Damage Multipliers
•Magic: Finale is unaffected by Chain Cast
Astrill vpn for iphone. Power +1000
2x Range (Diameter)
Extras
Skill Lv | Cast Time |
---|---|
1 | 12 sec |
2 | 11 sec |
3 | 10 sec |
4 | 9 sec |
5 | 8 sec |
6 | 7 sec |
7 | 6 sec |
8 | 5 sec |
9 | 4 sec |
10 | 3 sec |
Available with all weapons
Element
Weapon Dependent
Combo start
Yes
Range
8
Description
Enhance magic power and shoot out. Chance to Knock Back the target aiming at you.
•Magic: Burst cast time is reduced by using skills from Magic Skills tree before casting(reduces 1 second per skill)
When equipping a Staff:
•Skill Multiplier gains bonus based on BaseINT/100
When equipping a Magic Device:
•Magic: Burst fan radius widens by +1m/+2m/+3m, on levels 1/4/7, respectively
•Magic: Burst fan angle opens by +5°/+10°/+15°, on levels 1/4/7, respectively
Skill Power increases depending on the skill level
Max Attack Range increases depending on the skill level.
Extras
- •Base cast time is 8 sec
•This cast time can be reduced by CSPD stat and Chain Cast skill
•Every skill from Magic Skills casted before Magic: Burst reduces its cast time by 1 second
•Magic: Burst Cast Time Reduction can stack 8 times (Reducing a maximum of 8 seconds). - •Cannot knock back bosses.
Skill Lv | Ailment | Staff | Magic Device | ||
---|---|---|---|---|---|
Fan Radius | Fan Angle | Fan Radius | Fan Angle | ||
1 | 10% | 8m | 42° | 9m | 47° |
2 | 20% | 8m | 44° | 9m | 49° |
3 | 30% | 8m | 46° | 9m | 51° |
4 | 40% | 8m | 48° | 10m | 58° |
5 | 50% | 8m | 50° | 10m | 60° |
6 | 60% | 9m | 52° | 11m | 62° |
7 | 70% | 10m | 54° | 13m | 69° |
8 | 80% | 11m | 56° | 14m | 71° |
9 | 90% | 12m | 58° | 15m | 73° |
10 | 100% | 13m | 60° | 16m | 75° |
Available with all weapons
Element
Neutral
Combo start
Yes
Range
0
Description
Greatly restore MP. Cast Time is shortened as the skill levels up.
When equipping a Staff:
•Maximizer restores +500 MP more (Maxmimum of 1500)
When equipping a Magic Device:
•Maximizer restores +700 MP more (Maximum of 1700)
When equipping a Staff or Magic Device:
•Using MP Charge before Maximizer will cause Maximizer's Cast Time to be lessened according to MP Charge's level.
When both skills are level 10 and the user equips a Staff or Magic Device, Maximizer recovers 1000 MP without Cast Time
MP Heal Amount+500
MP Heal Amount+700
Extras
Skill Lv | Charge Time |
---|---|
1 | 17 sec |
2 | 16.5 sec |
3 | 16 sec |
4 | 15.5 sec |
5 | 15 sec |
6 | 14 sec |
7 | 13 sec |
8 | 12 sec |
9 | 11 sec |
10 | 10 sec |
Magic: Guardian Beam
Skill Magic: Guardian Beam Level 3
Element
Weapon Dependent
Combo start
Toram Online Combo Skill Guide
Yes
Range
8
Toram Mage Skill Guide
Description
Toram Online Halberd Skills
Emits light to protect the caster. While active, magic attacks will be executed at a certain time such as after other magic skills are cast, or after dealing damage to an enemy.
Does not inflict any kind of proration